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# 组件
组件是PE引擎中可复用的UI构建块它们将模板、样式和逻辑封装在一起使得代码更加模块化和可维护。
## 什么是组件?
组件是PE应用中独立的、可复用的代码单元它包含
1. **模板** - 定义组件的结构和元素
2. **样式** - 定义组件的外观和样式
3. **逻辑** - 定义组件的行为和功能
## 创建组件
在PE中组件可以通过创建独立的目录结构来定义
```
components/
├── button/
│ ├── index.pe
│ └── index.less
├── card/
│ ├── index.pe
│ └── index.less
└── modal/
├── index.pe
└── index.less
```
### 组件模板文件
组件模板文件与场景模板文件结构相同:
```html
<!-- components/button/index.pe -->
<sence>
<box class="pe-button" @click="handleClick">
<text class="button-text">{{ label }}</text>
</box>
</sence>
<script>
// 组件属性
let label = '按钮'
// 组件事件
let onClick = null
// 设置属性
function setLabel(newLabel) {
label = newLabel
const textElement = game.getSceneElement('button-text')
if (textElement) {
textElement.element.textContent = label
}
}
// 设置事件处理器
function setOnClick(handler) {
onClick = handler
}
// 事件处理函数
function handleClick() {
if (typeof onClick === 'function') {
onClick()
}
}
// 组件初始化
onLoad(() => {
console.log('按钮组件加载')
})
onShow(() => {
console.log('按钮组件显示')
})
</script>
```
### 组件样式文件
```less
/* components/button/index.less */
.pe-button {
display: inline-flex;
align-items: center;
justify-content: center;
padding: 10px 20px;
background-color: #3498db;
color: white;
border: none;
border-radius: 4px;
cursor: pointer;
font-size: 14px;
transition: all 0.3s ease;
&:hover {
background-color: #2980b9;
}
&:active {
transform: translateY(1px);
}
.button-text {
margin: 0;
font-weight: normal;
}
}
```
## 使用组件
在场景中使用组件非常简单:
```html
<!-- scenes/home/index.pe -->
<sence>
<!-- 使用按钮组件 -->
<button @click="handleButtonClick"></button>
<!-- 带属性的组件 -->
<button label="提交" @click="handleSubmit"></button>
<button label="取消" @click="handleCancel"></button>
</sence>
<script>
// 导入组件
import Button from '../../components/button/index.pe'
function handleButtonClick() {
console.log('按钮被点击')
}
function handleSubmit() {
console.log('提交按钮被点击')
}
function handleCancel() {
console.log('取消按钮被点击')
}
</script>
```
## 组件通信
组件之间可以通过属性和事件进行通信。
### Props属性
父组件向子组件传递数据:
```html
<!-- 父组件 -->
<sence>
<user-card
name="张三"
age="25"
email="zhangsan@example.com"
@edit="handleEditUser">
</user-card>
</sence>
<!-- 子组件 (components/user-card/index.pe) -->
<sence>
<box class="user-card">
<text class="user-name">{{ name }}</text>
<text class="user-age">年龄: {{ age }}</text>
<text class="user-email">邮箱: {{ email }}</text>
<box class="edit-button" @click="handleEdit">编辑</box>
</box>
</sence>
<script>
// 组件属性
let name = ''
let age = ''
let email = ''
// 组件事件
let onEdit = null
// 设置属性的方法
function setName(value) {
name = value
}
function setAge(value) {
age = value
}
function setEmail(value) {
email = value
}
// 设置事件处理器
function setOnEdit(handler) {
onEdit = handler
}
// 事件处理函数
function handleEdit() {
if (typeof onEdit === 'function') {
onEdit({ name, age, email })
}
}
</script>
```
### Events事件
子组件向父组件传递数据:
```html
<!-- 子组件触发事件 -->
<script>
function handleEdit() {
// 触发自定义事件
const event = new CustomEvent('edit', {
detail: { name, age, email }
})
// 获取组件根元素并触发事件
const rootElement = game.getSceneElement('user-card')
if (rootElement) {
rootElement.element.dispatchEvent(event)
}
}
</script>
```
## 插槽Slots
插槽允许父组件向子组件传递内容:
```html
<!-- 子组件 (components/card/index.pe) -->
<sence>
<box class="card">
<box class="card-header">
<text class="card-title">{{ title }}</text>
</box>
<box class="card-body">
<!-- 默认插槽 -->
<slot></slot>
</box>
<box class="card-footer">
<!-- 具名插槽 -->
<slot name="footer"></slot>
</box>
</box>
</sence>
<script>
let title = '卡片标题'
function setTitle(value) {
title = value
}
</script>
```
```html
<!-- 父组件中使用插槽 -->
<sence>
<card title="我的卡片">
<!-- 默认插槽内容 -->
<text>这是卡片的主要内容</text>
<!-- 具名插槽内容 -->
<box slot="footer">
<button>确定</button>
<button>取消</button>
</box>
</card>
</sence>
```
## 动态组件
PE支持动态组件可以根据条件渲染不同的组件
```html
<sence>
<!-- 动态组件 -->
<component :is="currentComponent"
v-for="prop in componentProps"
:key="prop.key"
v-bind="prop.value">
</component>
<!-- 切换组件的按钮 -->
<box class="btn" @click="switchToButton">显示按钮</box>
<box class="btn" @click="switchToCard">显示卡片</box>
</sence>
<script>
let currentComponent = 'button'
let componentProps = {}
function switchToButton() {
currentComponent = 'button'
componentProps = { label: '动态按钮' }
}
function switchToCard() {
currentComponent = 'card'
componentProps = { title: '动态卡片' }
}
</script>
```
## 组件生命周期
组件也有自己的生命周期钩子,与场景生命周期类似:
```html
<sence>
<box class="component">组件内容</box>
</sence>
<script>
// 组件生命周期钩子
onLoad(() => {
console.log('组件加载')
// 组件初始化
})
onShow(() => {
console.log('组件显示')
// 组件显示时的操作
})
onHide(() => {
console.log('组件隐藏')
// 组件隐藏时的操作
})
onDestory(() => {
console.log('组件销毁')
// 组件销毁时的清理操作
})
</script>
```
## 组件最佳实践
### 1. 单一职责原则
每个组件应该只负责一个功能:
```html
<!-- 好的做法 -->
<user-avatar></user-avatar>
<user-name></user-name>
<user-email></user-email>
<!-- 避免 -->
<user-info></user-info> <!-- 包含太多功能 -->
```
### 2. 合理的组件结构
```html
<!-- components/product-card/index.pe -->
<sence>
<box class="product-card">
<sprite class="product-image"></sprite>
<box class="product-info">
<text class="product-name">{{ name }}</text>
<text class="product-price">¥{{ price }}</text>
<box class="product-actions">
<button @click="addToCart">加入购物车</button>
<button @click="viewDetails">查看详情</button>
</box>
</box>
</box>
</sence>
<script>
// 属性
let name = ''
let price = 0
let image = ''
// 事件
let onAddToCart = null
let onViewDetails = null
// 方法
function setName(value) {
name = value
}
function setPrice(value) {
price = value
}
function setImage(value) {
image = value
}
function setOnAddToCart(handler) {
onAddToCart = handler
}
function setOnViewDetails(handler) {
onViewDetails = handler
}
// 事件处理
function addToCart() {
if (typeof onAddToCart === 'function') {
onAddToCart({ name, price })
}
}
function viewDetails() {
if (typeof onViewDetails === 'function') {
onViewDetails({ name, price })
}
}
</script>
```
### 3. 组件样式隔离
```less
/* components/product-card/index.less */
.product-card {
width: 300px;
border: 1px solid #ddd;
border-radius: 8px;
overflow: hidden;
background: white;
box-shadow: 0 2px 8px rgba(0,0,0,0.1);
.product-image {
width: 100%;
height: 200px;
background-color: #f5f5f5;
}
.product-info {
padding: 15px;
.product-name {
font-size: 18px;
font-weight: bold;
margin-bottom: 10px;
}
.product-price {
color: #e74c3c;
font-size: 16px;
font-weight: bold;
margin-bottom: 15px;
}
.product-actions {
display: flex;
gap: 10px;
.button {
flex: 1;
}
}
}
}
```
## 完整示例
以下是一个完整的组件示例:
### components/modal/index.pe
```html
<sence>
<box class="modal-overlay" @click="handleOverlayClick">
<box class="modal-container" @click.stop>
<box class="modal-header">
<text class="modal-title">{{ title }}</text>
<box class="modal-close" @click="close"></box>
</box>
<box class="modal-body">
<slot></slot>
</box>
<box class="modal-footer">
<slot name="footer">
<button class="btn btn-primary" @click="confirm">确定</button>
<button class="btn btn-secondary" @click="close">取消</button>
</slot>
</box>
</box>
</box>
</sence>
<script>
// 属性
let title = '模态框'
let visible = false
// 事件
let onConfirm = null
let onClose = null
// 方法
function setTitle(value) {
title = value
const titleElement = game.getSceneElement('modal-title')
if (titleElement) {
titleElement.element.textContent = title
}
}
function setVisible(value) {
visible = value
const overlay = game.getSceneElement('modal-overlay')
if (overlay) {
overlay.element.style.display = visible ? 'flex' : 'none'
}
}
function setOnConfirm(handler) {
onConfirm = handler
}
function setOnClose(handler) {
onClose = handler
}
// 事件处理
function handleOverlayClick() {
close()
}
function confirm() {
if (typeof onConfirm === 'function') {
onConfirm()
}
close()
}
function close() {
setVisible(false)
if (typeof onClose === 'function') {
onClose()
}
}
// 生命周期
onLoad(() => {
console.log('模态框组件加载')
// 初始化隐藏
setVisible(false)
})
onShow(() => {
console.log('模态框组件显示')
})
onHide(() => {
console.log('模态框组件隐藏')
})
onDestory(() => {
console.log('模态框组件销毁')
})
</script>
```
### components/modal/index.less
```less
.modal-overlay {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0, 0, 0, 0.5);
display: none;
align-items: center;
justify-content: center;
z-index: 1000;
}
.modal-container {
background: white;
border-radius: 8px;
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.3);
min-width: 300px;
max-width: 500px;
max-height: 80vh;
overflow: hidden;
display: flex;
flex-direction: column;
}
.modal-header {
padding: 15px 20px;
border-bottom: 1px solid #eee;
display: flex;
justify-content: space-between;
align-items: center;
.modal-title {
font-size: 18px;
font-weight: bold;
margin: 0;
}
.modal-close {
cursor: pointer;
font-size: 20px;
width: 30px;
height: 30px;
display: flex;
align-items: center;
justify-content: center;
border-radius: 50%;
&:hover {
background-color: #f5f5f5;
}
}
}
.modal-body {
padding: 20px;
flex: 1;
overflow-y: auto;
}
.modal-footer {
padding: 15px 20px;
border-top: 1px solid #eee;
display: flex;
justify-content: flex-end;
gap: 10px;
.btn {
padding: 8px 16px;
border: none;
border-radius: 4px;
cursor: pointer;
font-size: 14px;
&.btn-primary {
background-color: #3498db;
color: white;
&:hover {
background-color: #2980b9;
}
}
&.btn-secondary {
background-color: #95a5a6;
color: white;
&:hover {
background-color: #7f8c8d;
}
}
}
}
```
### 使用模态框组件
```html
<!-- scenes/home/index.pe -->
<sence>
<box class="page">
<button @click="showModal">打开模态框</button>
<!-- 使用模态框组件 -->
<modal title="确认操作" @confirm="handleConfirm" @close="handleClose">
<text>您确定要执行此操作吗?</text>
<box slot="footer">
<button class="btn btn-danger" @click="handleConfirm">确认</button>
<button class="btn btn-secondary" @click="handleClose">取消</button>
</box>
</modal>
</box>
</sence>
<script>
let modalVisible = false
function showModal() {
modalVisible = true
// 更新模态框可见性
const modal = game.getSceneElement('modal')
if (modal) {
modal.setVisible(true)
}
}
function handleConfirm() {
console.log('用户确认操作')
// 执行确认操作
}
function handleClose() {
console.log('用户关闭模态框')
modalVisible = false
}
</script>
```
通过以上内容你已经了解了PE引擎的组件系统。组件是构建复杂应用的基础合理使用组件可以大大提高代码的可维护性和复用性。