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plugins/cordova-plugin-vibration/README.md
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plugins/cordova-plugin-vibration/README.md
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---
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title: Vibration
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description: Vibrate the device.
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---
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<!--
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# license: Licensed to the Apache Software Foundation (ASF) under one
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# or more contributor license agreements. See the NOTICE file
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# distributed with this work for additional information
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# regarding copyright ownership. The ASF licenses this file
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# to you under the Apache License, Version 2.0 (the
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# "License"); you may not use this file except in compliance
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# with the License. You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing,
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# software distributed under the License is distributed on an
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# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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# KIND, either express or implied. See the License for the
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# specific language governing permissions and limitations
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# under the License.
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-->
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|AppVeyor|Travis CI|
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|:-:|:-:|
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|[](https://ci.appveyor.com/project/ApacheSoftwareFoundation/cordova-plugin-vibration)|[](https://travis-ci.org/apache/cordova-plugin-vibration)|
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# cordova-plugin-vibration
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This plugin aligns with the W3C vibration specification http://www.w3.org/TR/vibration/
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This plugin provides a way to vibrate the device.
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This plugin defines global objects including `navigator.vibrate`.
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Although in the global scope, they are not available until after the `deviceready` event.
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```javascript
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document.addEventListener("deviceready", onDeviceReady, false);
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function onDeviceReady() {
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console.log(navigator.vibrate);
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}
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```
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## Installation
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```console
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cordova plugin add cordova-plugin-vibration
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```
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## Supported Platforms
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navigator.vibrate
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- Android
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- iOS
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- Windows
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The Android webview (API level 19 and up) supports the [W3C Vibration API](https://www.w3.org/TR/vibration/) natively and therefore, the Android specific implementation of this plugin has been dropped.
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## vibrate
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This function has three different functionalities based on parameters passed to it.
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### Standard vibrate
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Vibrates the device for a given amount of time.
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```javascript
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navigator.vibrate(time)
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```
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or
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```javascript
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navigator.vibrate([time])
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```
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-__time__: Milliseconds to vibrate the device. _(Number)_
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#### Example
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```javascript
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// Vibrate for 3 seconds
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navigator.vibrate(3000);
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// Vibrate for 3 seconds
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navigator.vibrate([3000]);
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```
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### Android Quirks
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Calls to `navigator.vibrate` will immediately return `false` if user hasn't tapped on the frame or any embedded frame yet. Please checkout https://issues.apache.org/jira/browse/CB-14022 for more information.
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#### iOS Quirks
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- __time__: Ignores the specified time and vibrates for a pre-set amount of time.
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```javascript
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navigator.vibrate(3000); // 3000 is ignored
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```
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#### Windows Quirks
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- __time__: Max time is 5000ms (5s) and min time is 1ms
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```javascript
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navigator.vibrate(8000); // will be truncated to 5000
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```
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### Vibrate with a pattern (Android and Windows only)
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Vibrates the device with a given pattern
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```javascript
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navigator.vibrate(pattern);
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```
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- __pattern__: Sequence of durations (in milliseconds) for which to turn on or off the vibrator. _(Array of Numbers)_
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#### Example
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```javascript
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// Vibrate for 1 second
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// Wait for 1 second
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// Vibrate for 3 seconds
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// Wait for 1 second
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// Vibrate for 5 seconds
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navigator.vibrate([1000, 1000, 3000, 1000, 5000]);
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```
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### Cancel vibration (not supported in iOS)
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Immediately cancels any currently running vibration.
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```javascript
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navigator.vibrate(0)
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```
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or
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```javascript
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navigator.vibrate([])
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```
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or
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```javascript
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navigator.vibrate([0])
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```
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Passing in a parameter of 0, an empty array, or an array with one element of value 0 will cancel any vibrations.
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