import PE from './src/index.js'; // 创建引擎实例 const engine = PE.create(); // 等待一段时间让场景加载 setTimeout(() => { console.log('Engine:', engine); console.log('Current scene:', engine.currentScene); console.log('Stage:', engine.stage); // 检查场景容器中的元素 if (engine.currentScene) { console.log('Scene container:', engine.currentScene.container); console.log('Scene elements:', engine.currentScene.elements); console.log('Scene container children:', engine.currentScene.container.children.length); // 遍历所有子元素 for (let i = 0; i < engine.currentScene.container.children.length; i++) { const child = engine.currentScene.container.children[i]; console.log('Child element:', i, child.tagName, child.className, child.style.cssText); } } else { console.log('No current scene loaded'); } }, 2000);